Parry vs Guard: The #1 Thing Tutorials Don't Explain Properly

I'm putting this right at the top because this single misunderstanding is responsible for 80% of "this game is too hard" posts on Reddit.

Game Freak's official terminology calls it "a 'parry' (just guard)" — note the parenthetical. That's because there are two defensive actions that look similar but behave like opposites:

PARRY (Just Guard)GUARD (Regular Block)
HowPress guard button at the exact moment before impactPress guard button too early or hold it
Damage TakenZEROReduced (based on Entanglement)
FP Gained?YES (+FP)No
EntanglementGained (not consumed)CONSUMED
Weapon Effect?Triggered (Vampiric Blade, etc.)Not triggered
Stagger buildupSignificantMinimal
Riposte available?Yes (counter-attack window)No
🛑 Memorize This Parry = you gain resources and deal zero damage taken.
Guard = you LOSE resources and still take damage.

If you're holding the guard button waiting for attacks to hit you, you're GUARDING, not PARRYING. And you're actively making every fight harder for yourself.

The visual tell for a successful parry is distinct: a bright flash/spark effect on the point of impact plus a satisfying sound cue. A Guard looks and sounds dull/muted by comparison. Once you learn to recognize the difference by ear, your gameplay will improve dramatically.

Timing Windows: What You Can (and Can't) Parry

General Enemy Types

Enemy TypeParryable AttacksWindow FeelTips
Malefact (basic)Swipes, lunges, bitesMedium (~0.3s)Great for practicing. Their telegraphs are obvious.
Elite MalefactAll basic + charged strikesTight (~0.2s)Charged attacks have longer windups but tighter windows. Watch for the shoulder-tension animation.
GolemSlams, overheads, thrustsWide (~0.4s)Slow but hit HARD if you miss. Easiest parry targets once you learn their tells.
Heavy GolemMost melee attacksMedium-WideTheir slow speed is forgiving. Use them to build FP between tough fights.
Nushi (Bosses)Most phases; some un-parryableVaries by moveEach Nushi has 2-3 un-parryable grabs/AoEs. Learn which ones and dodge those specifically.

Attacks You CANNOT Parry

  • Grab attacks — These have a specific grab animation (arms extending, lunge-grab). Must dodge/roll away. Attempting to parry a grab results in taking full damage.
  • Environmental Blight damage — Standing in blighted ground deals DoT that can't be parried. Move out.
  • Falling debris / trap damage — Environmental hazards are un-interactable.
  • Certain Nushi phase-transition moves — Cinematic attacks where the boss becomes invulnerable and executes a scripted sequence. These aren't meant to be parried; they're "dodge or survive" moments.
  • Projectile spam (some cases) — Rapid-fire projectiles from certain enemies can be parried individually but it's usually not worth the risk. Dodge instead.
💡 Pro Tip: The Audio Method If you struggle with visual timing, try learning the audio cues instead. Every parryable attack has a distinct "wind-up sound" ~0.2-0.4 seconds before impact. Train yourself to press guard when you hear that sound, not when you see the swing. Many players find audio parrying significantly more consistent.

FP (Florescence Points) & Bloom Arts: Your Real Damage Engine

Here's the thing nobody tells you about Beast of Reincarnation: Emma's sword damage is baseline. Koo's Bloom Arts are your actual DPS.

How FP Works

  1. You start each encounter at 0 FP (or whatever you had remaining — it carries between fights in the same zone).
  2. Each successful Parry adds FP (Guard adds nothing).
  3. Some enemies give more FP than others (Elites and Nushi give large chunks).
  4. Opening the command menu doesn't cost FP — only executing a Bloom Art does.
  5. FP degrades slowly over time when not in combat (prevents hoarding across zones).

Full Bloom Mode: The Win Condition

When your FP bar hits 100%, Koo enters Full Bloom:

  • +100% damage on all Bloom Arts
  • +50% stun/Daze buildup
  • Visual change: Koo glows, flower effects intensify
  • Lasts until you spend enough FP to drop below max (so you can sustain it through multiple commands if you're fast)
⚠️ Full Bloom Timing Don't pop your first Bloom Art the instant you enter Full Bloom unless it's an emergency. The +100% multiplier applies to every Bloom Art while the mode is active. Chain 2-3 arts together during Full Bloom for maximum value. Open command menu → big art → smaller art → heal (if needed) = optimal sequence.

Command Menu: Using Koo Effectively

The command menu is your tactical pause button. Here's how to use it without breaking combat flow:

Basic Operation

  1. Open: Triangle / Y / F (slows time)
  2. Select: Directional input or cursor to choose Bloom Art
  3. Confirm: Button press → Koo executes (time resumes)
  4. Cancel: Back button / B / Esc (no FP spent)

Advanced Command Tips

  • Pre-select during openings. When you knock an enemy down or they're in a long animation, open the command menu and queue up your next art. Time stays slow until you confirm, so take a literal second to pick the right tool.
  • Don't panic-open. New players tend to mash the command button when overwhelmed. This burns time without gaining advantage. Only open when you've created space (via parry, knockback, or dodge).
  • Koo has position too. Some Bloom Arts (like Higanbana: Bloom) originate from Koo's position, not yours. If Koo is far from the target, your AoE will miss. Call Koo closer (he generally follows you but lags slightly in big encounters).
  • Healing isn't cowardly. Healing Bouquet during Full Bloom heals for MASSIVE amounts. If you're below 50% HP and have Full Bloom active, healing > damaging. You can't DPS if you're dead.
Emma fighting robotic Malefact enemies with spear — combat action shot showing smoke and impact effects

Combat in action: Emma engaging robotic Malefact enemies. Parry their attacks to build FP for Koo's Bloom Arts.

Combat Demo: Koo in Action

Koo (the Blight-corrupted dog) in combat — watch how Bloom Arts chain after successful parries

Tested Combos: From Trash Mob to Nushi

Combo 1: "Basic Loop" (Trash mobs, 2-3 enemies)

Difficulty: Easy | FP Cost: Low-Medium
  1. Parry first enemy's attack → counter with light sword combo (2-3 hits)
  2. Parry second enemy → Shakuyaku Blade Art (quick damage, builds stagger)
  3. If FP ≥ 60%, open command → Higanbana: Bloom (cleans up any remaining)

This loop clears most non-elite groups in under 15 seconds with zero damage taken if your parries are clean.

Combo 2: "Elite Killer" (Single Elite Malefact/Golem)

Difficulty: Medium | FP Cost: Medium-High
  1. Open with bow/ranged poke to get its attention (don't waste approach)
  2. Parry opening strike → immediate Riposte (counter-attack)
  3. Parry follow-up → Shakuyaku (now they're building toward Stagger)
  4. Parry charged attack (big FP gain) → FP should be near 70-80%
  5. Open command → Sakura: Javelin (lightning applies Shock, they're probably Staggered now)
  6. Mop up with sword combo while they're Dazed

Combo 3: "Nushi Opener" (First phase of any Nushi fight)

Difficulty: Hard | FP Cost: High | Note: This is your phase 1 burst pattern. Save resources for later phases.
  1. Nushi enters → do NOT attack immediately. Watch the first 1-2 attack patterns to learn timing.
  2. Parry the first clearly telegraphed attack (usually a sweep or lunge) → good FP chunk
  3. Parry second attack → FP should be 40-50%
  4. Dodge the grab/un-parryable attack (you learned this in step 1)
  5. Parry third attack → FP 60-70%
  6. Light sword combo (build Stagger, don't spend Entanglement yet)
  7. Parry fourth attack → FP 80-90% (Full Bloom incoming!)
  8. Open command → Higanbana: Bloom (Full Bloom active, massive fire damage)
  9. Immediately follow with Sakura: Javelin (still in Full Bloom, lightning stacks)
  10. Sword combo on Dazed/Staggered Nushi → phase 1 health should be 40-50% gone

This opener works against Rangifer, Lacerta, and Taurus with minor adjustments for their specific un-parryable moves. See our Boss Location Guide for Nushi-specific adjustments.

Entanglement Gauge: The Other Resource Bar

If FP is Koo's fuel, Entanglement is Emma's. Here's what spends it and what generates it:

ActionEntanglement Effect
Successful ParryGAINS Entanglement (small amount)
Guard (failed parry)CONSUMES Entanglement (medium amount)
Blade Art activationConsumes Entanglement (amount varies by art)
Entanglement OverdriveConsumes entire bar for time-slow effect
Taking damage (unblocked)No direct effect, but leaves you vulnerable
Time passing (out of combat)Slow regen (faster with passive upgrades)
The Death Spiral Here's what kills new players: You miss a parry → it becomes a Guard → you lose Entanglement → next attack you try to Guard again (because you're low on confidence) → lose MORE Entangagement → bar empties → your Guards stop reducing damage at all → you take full hits → you die.

The fix: If you miss a parry and Guard instead, dodge the next attack to break the spiral. Reset your timing. One bad parry doesn't mean the whole fight is ruined — but panicking into repeated Guards will end you.

10 Combat Mistakes I Made So You Don't Have To

  1. Holding the guard button. Holding = Guarding. Tapping at the right time = Parrying. If you hold, you will NEVER parry. Train yourself to tap.
  2. Ignoring FP entirely. Some players go entire fights never opening the command menu. That's playing the game on half-power. Koo's Bloom Arts deal 2-3x Emma's sword DPS when used correctly.
  3. Using Entanglement Overdrive as a panic button. It doesn't make you invincible or deal damage. It just slows time. If you activate it while panicking, you'll burn your entire Entanglement bar and still be in trouble when time resumes.
  4. Not learning which Nushi attacks are grabs. Every Nushi has 2-3 grab attacks that CANNOT be parried. Trying to parry them = free hit for the boss. Learn them, dodge them.
  5. Saving Bloom Arts "for later." FP decays. If you end a fight with 80% FP, you wasted it. Better to use it and rebuild than hoard.
  6. Forgetting Koo exists during Emma-only sequences. Some sections separate you from Koo. These are rare but they happen. Your damage output drops significantly — play more defensively, focus on parries over aggression.
  7. Not using the bow for poking. Before closing distance, tag enemies with a bow shot. It's free damage, reveals their aggro range, and sometimes triggers them into an easily-parryable opening attack.
  8. Panicking during Full Bloom. You finally got Full Bloom and your brain goes "BIG DAMAGE NOW" so you mash the first art you see. Slow down. Full Bloom multiplies EVERY art. Pick the right one for the situation.
  9. Never using Taunt. If Emma is getting wrecked, Taunt makes Koo take aggro. This alone has saved my runs multiple times. It's not "suboptimal" — it's survival.
  10. Comparing this to Dark Souls parrying. It's not the same. Souls parries have different timing, different rewards, and different risk. Unlearn those muscle memories. BoR parrying is more forgiving on window but punishes Guard much harder.
Beast of Reincarnation combat UI — showing health bars, minimap, and enemy engagement

Combat UI overview: Emma's HP (top-left), Koo's companion health (bottom-right), minimap, and enemy targeting